Sunday, October 9, 2011

Old Games Never Die

A long time ago, I was a designer and writer for a small design house called Westwood Associates. It was run by two great designers - Brett Sperry and Louis Castle. Louis was just and incredible programer and designer. He was doing stuff on the Apple IIe that would not be replicated until Doom came out. And Brett had this incredible sense of layout, interface design and organic motion.

On of the first games I worked on was Eye of the Beholder. I was a writer for the clue book on the EOB One and a writer and designer on EOB II.

The second game I worked on was DragonStrike for the NES. This was a top-down shooter and didn't any (other than the name) to do with the Apple IIe flight sim version.

I was a designer for a small NEC Turbographx role playing game called Order of the Griffon.

One of the last games I worked was Dune II for the Amiga and PC. This was the first real RTS to be developed. Brett Sperry came up with the idea after playing a German game called Herzog.


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