Showing posts with label Louis Castle. Show all posts
Showing posts with label Louis Castle. Show all posts

Sunday, October 9, 2011

Old Games Never Die

A long time ago, I was a designer and writer for a small design house called Westwood Associates. It was run by two great designers - Brett Sperry and Louis Castle. Louis was just and incredible programer and designer. He was doing stuff on the Apple IIe that would not be replicated until Doom came out. And Brett had this incredible sense of layout, interface design and organic motion.

On of the first games I worked on was Eye of the Beholder. I was a writer for the clue book on the EOB One and a writer and designer on EOB II.

The second game I worked on was DragonStrike for the NES. This was a top-down shooter and didn't any (other than the name) to do with the Apple IIe flight sim version.

I was a designer for a small NEC Turbographx role playing game called Order of the Griffon.

One of the last games I worked was Dune II for the Amiga and PC. This was the first real RTS to be developed. Brett Sperry came up with the idea after playing a German game called Herzog.


    

Tuesday, September 6, 2011

Bill Kunkel is Dead

One of the great things about living my life is that I've met some of the most interesting and unique people in this world. And no one was more original than Bill Kunkel.

Kunkel was into video games before anyone I knew. He'd been doing it for like ten years when I got into the industry in the late 80's. He was part of KKW - Katz, Kunkel Worley Inc. Arnie Katz, Bill Kunkel and Joyce Worley were game designers and writers. They built this kind of magical world inside this small house in Las Vegas.

A Bill Kunkel Story - Mike Legg (Petroglyph Games), Bill Kunkel and I were at Louis Castle's(EA, Zynga) house. Louis and his wife Donna had these incredible Christmas parties. It was getting toward the end and Mike, Bill and I were just sitting on the floor talking, next to this enormous Christmas tree.

I remember that Bill wasn't paying attention to what were talking about. He kept looking up at the tree.

Finally I had to ask. "What's wrong Bill? You seem distracted."

Bill didn't answer. He just pointed to the top.

Donna had put this little animatronic angel in place of the star on the tree. It was dressed in white robes holding a small lit candled that illuminated its cherub face. The angel methodically swayed back and forth waving the candle in a slow-motion figure eight. Over and over again.

Bill said something to the affect that the little creature was freaking him out and I think Mike Legg named it, the White Angel. The whole conversation turned to speaking about the White Angel. In our minds, it no longer was a cute, little Christmas ornament. But a small, impish creature perched on top of the tree, scanning for its next victim.

We even had this movie intro voice for it - you have to say it like Tiny Tim and draw it out. -- The White Angel .. The White Angel.

It was so good it was evil.

The conversation expanded to other small, evil creatures and that's the start of the infamous LEM's - Little Evil Men.

Finally, Bill got so freaked out by the whole thing he had to leave and I don't think Christmas was ever the same for him.

Bill Kunkel died on Sunday night of an apparent heart attack. I'm shocked and stunned. I get this strange dread when people like Bill die - usually whole eras end with them.

I think the toughest thing now for Bill is to choose between video game heaven and wrestler's heaven. I think I know which one he chose.

(This was a long time ago - so my memory is a bit rough on the events and if you've been to any of the Castle parties you have a hard time remembering what happened the day after)

Wired Story - Bill Kunkel

Wednesday, July 13, 2011

Westwood Associates .. Studios .. whatever

Kotaku recently did a post on Westwood Studios, called Let's Pour One Out for Westwood Studios. The gist of the story is comparing the take-over of Westwood to EA's new acquisition of PopCap. You can read the article here - Westwood Studios

Kotaku got a number of things right. When you're purchased by EA, it's a slow and painful assimilation. I saw first-hand what it did to many of my friends and if I have any advice to the employees of PopCap; it's don't purchase anything you can't fit into a suitcase.

Kotaku also go a few things wrong. But first let me -es'plain ...

A long time ago, in the late 80's I worked for Westwood Associates. I guess you could call me an employee - although I only made around 17k a year, had no health insurance and at that time Brett Sperry, the owner tried to convince everyone to be a contractor. - this is NOT a hit piece on Westwood, they were small, had no money and were trying to compete with well established companies. Not to mention we were all in our twenties and had no idea what the hell we were doing. So no regrets ..

That's me in the back by an eye.
I was a designer and a writer. I was a designer on Dune II. I was a writer on Eye of the Beholder II and there were other products.

I am not going to go into the whole history of Westwood. I will save that for another post. I'm just going to address some of the conclusion in the Kotaku post.

1. Brett Sperry was not the originator of the RTS. It was a game called Herzog Zwei created by Technosoft. A great little two-player game for the SEGA. Everyone loved playing it at the office. In another post, I will explain how Dune II became an RTS - mostly due to a wretched French company called - Cryo Interactive.

Brett was genius at taking embryos of ideas and designs and making them into something great. He did the same thing with Eye of the Beholder, Circuit's Edge and even Kyrandia. Why some company like Apple never picked Brett up as a VP of design I'll never understand.

2. Eye of the Beholder was NOT just another RP. It was the first (okay second) interactive RP. Games like Black Ops and Halo can thank EoB for establishing the engine. Also, games like World of Warcraft have taken a step backwards - they could learn a thing or two from EoB. *Trivia* - If you really want to the see the first - very first off-rail FPS game - check out DragonStrike. Louis Castle has an incredible mind.

So here is a big, huge, money-making tip for any wanna-be designer from your friend, The Mighty Kmuzu. Go git yerself a copy of EoB, EoB II and Lands of Lore. Play the crap out them and start  thinking of elements in those games that have vanished from modern day RP games. You will make a bucket load of money. good luck .

3. EA was not the destroyer of Westwood. Brett lit the fuse long before EA came around. Once again this is not a hit piece. I do not blame Brett or Louis, nor do I think they acted unreasonably. It was those damn Brits at Virgin Interactive. Brett fell in love (in a platonic way) with the guys at Virgin - hell, we all fell in love with the guys at Virgin. They were charming, funny and from Irvine - which at the time seemed a whole lot more groovy place than Las Vegas.

I left Westwood before Virgin actually took over. I did wait until after Virgin drove us all down in a bus to a some huge park for a party. The volleyball game between Westwood and Virgin is a priceless memory.. I will tell that amazing, funny story later.

After Virgin, there was Viacom and after that, EA grabbed what was left .. and by that time the poker game was pretty much over.

4. Westwood is not gone. It still remains today in Petroglyph Games. It's not run by Brett or Louis anymore, It's run by Mike Legg and Joe Bostic. And quite frankly, I think they're doing a better job - to be fair, its almost 30 years later and both Mike and Joe have a lot more maturity and experience under their belt.

I'm fairly sure Petroglyph is going to stay independent for a while. You can thank EA for making Mike and Joe gun shy about the beauty and fun of an acquisition.

I smell what this article is cooking and I agree, PopCap has no idea what's in store for them. EA has not been a design or game company for a long, long time. They're some kind of distribution company, who don't care if the games are good or bad or whatever - as long as it gets to the channel on time.

Kotaku Article --> Westood Studios

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